Glossary

Short meanings for the words you will meet in cubing.

+2
A two second penalty added to a solve, for example when a layer is left slightly misaligned at the end.
2-look OLL / PLL
Doing OLL or PLL in two steps instead of one, so you learn far fewer algorithms. It is the usual way to start CFOP.
Algorithm (alg)
A fixed sequence of moves that does one specific job, such as turning two pieces without disturbing the rest.
Ao5, Ao12, Ao100
Average of the last 5, 12 or 100 solves. In official 5-solve averages the best and worst times are dropped.
AUF
Adjust U face: a final U turn (U, U' or U2) to line up the top layer.
Beginner method
A layer-by-layer method with few algorithms. It is slower than CFOP but a good first step.
BLD
Blindfolded solving: memorise the cube, then solve it with your eyes closed.
CFOP
The most popular speedsolving method: Cross, F2L, OLL, PLL. Also called the Fridrich method.
CLL
Corners of the last layer for a 2x2: solving the last layer in one algorithm after the first layer. There are 42 cases.
COLL
Corners of the last layer: solving the corners while keeping the edges oriented, ahead of an easy edge step.
Cross
The first step of CFOP: solving the four edges around one centre.
DNF
Did not finish. The solve is not counted as a time.
F2L
First two layers. Solved by inserting a corner and its matching edge together, four times.
FMC
Fewest Moves Challenge: one hour to find the shortest solution to a scramble on paper.
FTO
Face-Turning Octahedron: an octahedron-shaped puzzle that turns on its faces.
Inspection
The 15 seconds you get in competition to look at the cube before the timer starts.
Lookahead
Planning your next moves while still executing the current ones, so that you do not pause.
Lube
Lubricant made for cubes. It is applied in small amounts to make turning smoother or faster.
Magnetic
A cube with small magnets inside that make turns snap to place, which helps with stability.
Mo3
Mean of 3: a plain average of three solves, with nothing dropped.
Multi-Blind
Memorising and solving several cubes blindfolded in one attempt, scored by cubes solved minus cubes missed.
Notation
The letters that describe moves. R, L, U, D, F and B turn the right, left, up, down, front and back faces clockwise. An apostrophe (R') means counter-clockwise and a 2 (R2) means a half turn.
OH
One-handed solving.
OLL
Orientation of the last layer: making the whole top face one colour. There are 57 cases.
Ortega
A 2x2 method: solve one face, orient the other face, then permute both layers.
Parity
A situation on big cubes (even-sized, such as 4x4) that cannot happen on a 3x3, so a special algorithm is needed.
PB
Personal best.
Petrus
A method that builds a 2x2x2 block and then expands it.
PLL
Permutation of the last layer: moving the top pieces into place once they are oriented. There are 21 cases.
Reduction
The usual big-cube method: group centres, pair edges, then solve it like a 3x3.
Rotation
Turning the whole cube in your hands: x (like R), y (like U) or z (like F).
Roux
A method built around two 1x2x3 blocks on the sides and then the middle slice. It uses fewer moves but more intuition.
Scramble
The sequence of moves that mixes the puzzle before a solve. In competition it is randomly generated.
Slice move
A turn of a middle layer: M (between L and R), E (between U and D) or S (between F and B).
Stackmat
The pad timer used at official competitions. You rest both hands on the pads, lift them to start the timer, and tap a pad to stop it.
TPS
Turns per second: moves divided by time. A higher number means faster turning.
WCA
The World Cube Association, which runs official competitions and keeps the official records.
Wide move
A turn of two layers at once, written Rw or a lowercase letter such as r.
ZBLL
Solving the whole last layer in one algorithm when the corners are oriented. There are 472 cases.
ZZ
A method that first solves edge orientation, then the left and right layers using only R, U and L moves.