AnyCube

2-look OLL and PLL: all 16 algorithms with diagrams

Updated October 2026

2-look OLL and PLL finishes the cube in four steps using 16 cases: make a yellow cross, finish the yellow face, place the corners, then place the edges. That is 10 OLL cases (3 edge and 7 corner) and 6 PLL cases (2 corner and 4 edge). Every algorithm on this page was tested on a simulated cube.

Hold the cube with yellow on top. Diagrams show the top face from above with the front of the cube at the bottom of the picture. In the orientation diagrams, a yellow strip beside the grid is a yellow sticker facing that side.

Notation in 30 seconds

Each letter is a face of the cube. A letter on its own turns that face a quarter turn clockwise as you look at it; ' (prime) means anticlockwise; 2 means a half turn.

LetterFaceLetterFace
RRightLLeft
UUp (top)DDown (bottom)
FFrontBBack

Lowercase r and f are wide moves: they turn the outer face and the middle slice next to it together, in the same direction as R or F. M turns the middle slice between left and right, in the same direction as L. x and y turn the whole cube like R and U.

AUF means a final U, U' or U2 turn to line up the top layer. It is not part of the algorithms below.

Step 1: OLL edges (make the yellow cross)

Look at the yellow stickers on the top face and ignore everything else. If all four edges are yellow you already have a cross, so skip to step 2. Otherwise match your top face to one of these three.

Top view: yellow dot and horizontal line of yellow edges
LineTwo yellow edges opposite each other. Hold them left and right (a horizontal line).F R U R' U' F'
Top view: yellow L-shape with edges at the front and right
L-shapeTwo yellow edges next to each other. Hold them at the front and right.f R U R' U' f'
Top view: yellow dot with no yellow edges
DotNo yellow edges, only the centre. Any hold. This is the line algorithm followed by the L-shape algorithm.F R U R' U' F' f R U R' U' f'

After one algorithm you may need a second look: a line or L-shape turns into a cross in one go, and the dot needs the two algorithms back to back.

Step 2: OLL corners (finish the yellow face)

With the cross done, count the yellow stickers on top corners. Four means the face is done. Otherwise match one of the seven cases below.

Top view: yellow cross with one yellow corner at the front-left
SuneOne yellow corner on top. Turn the cube so it is at the front-left and the front-right corner's yellow faces front.R U R' U R U2 R'
Top view: yellow cross with one yellow corner at the back-right
Anti-SuneOne yellow corner on top, with the front-right corner's yellow facing right when the corner is at front-left. Turn the cube 180° so the yellow corner is at the back-right.R U2 R' U' R U' R'
Top view: yellow cross, no yellow corners, yellow on the front and back sides
HNo yellow corners on top. The two front corners show yellow on the front and the two back corners show yellow on the back.F R U R' U' R U R' U' R U R' U' F'
Top view: yellow cross, no yellow corners, two yellow stickers on the left side
PiNo yellow corners on top. Two corners on one side both show yellow on that side. Put that side on the left.R U2 R2 U' R2 U' R2 U2 R
Top view: yellow cross with two yellow corners at the back
UTwo yellow corners side by side. Put them at the back. The two front corners show yellow on the front.R2 D R' U2 R D' R' U2 R'
Top view: yellow cross with two yellow corners on the right
TTwo yellow corners side by side. Put them on the right. The front-left corner shows yellow on the front and the back-left corner on the back.r U R' U' r' F R F'
Top view: yellow cross with yellow corners at front-right and back-left
LTwo yellow corners diagonal. Put them at front-right and back-left, with the front-left corner showing yellow on the front.F R' F' r U R U' r'

Sune and Anti-Sune are the same algorithm played in opposite directions: they are each other's inverse.

Step 3: PLL corners

Now ignore the top face and look at the side colours of the top corners. Headlights are two corners next to each other that show the same colour on the same side.

  • Headlights on all four sides: the corners are already right. Turn the top layer (AUF) until the corners match their centres and go to step 4.
  • Headlights on one side: turn the cube so they are at the back and do the A perm.
  • No headlights: do the Y perm from any hold.
Top view: A perm, corners cycle, headlights at the back
A perm (Aa)Headlights on one side only: put them at the back.
Or with a cube rotation: x R' U R' D2 R U' R' D2 R2 x'
R' F R' B2 R F' R' B2 R2
Top view: Y perm, two diagonal corners swap
Y permNo headlights anywhere: do it from any hold.F R U' R' U' R U R' F' R U R' U' R' F R F'

One algorithm is enough for the corners. Afterwards, turn the top layer (AUF) until each corner matches its centre. The arrows in the diagrams point from where a piece is now to where it has to go.

Step 4: PLL edges

With the corners matching their centres, look at the top edges. An edge is solved when its side colour matches the centre below it.

  • All four solved: finish with an AUF.
  • One solved edge (a bar): turn the cube so the bar is at the back. If the front edge matches the right centre do the Ua perm. If it matches the left centre do the Ub perm.
  • No solved edges: if the front edge matches the back centre do the H perm. Otherwise turn the cube until the front edge matches the left centre and do the Z perm.
Top view: Ua perm, three edges cycle, bar at the back
Ua permOne solved side (a bar): put it at the back. The front edge matches the right centre.R U' R U R U R U' R' U' R2
Top view: Ub perm, three edges cycle, bar at the back
Ub permOne solved side (a bar): put it at the back. The front edge matches the left centre.R2 U R U R' U' R' U' R' U R'
Top view: H perm, opposite edges swap
H permNo solved side. The front edge matches the back centre.M2 U M2 U2 M2 U M2
Top view: Z perm, two pairs of adjacent edges swap
Z permNo solved side. Turn the cube until the front edge matches the left centre.M' U M2 U M2 U M' U2 M2 U'

Finish with an AUF if needed. The Z perm on this page already ends with its own U'.

All 16 cases at a glance

StepCaseAlgorithm
OLL edgesLineF R U R' U' F'
OLL edgesL-shapef R U R' U' f'
OLL edgesDotF R U R' U' F' f R U R' U' f'
OLL cornersSuneR U R' U R U2 R'
OLL cornersAnti-SuneR U2 R' U' R U' R'
OLL cornersHF R U R' U' R U R' U' R U R' U' F'
OLL cornersPiR U2 R2 U' R2 U' R2 U2 R
OLL cornersUR2 D R' U2 R D' R' U2 R'
OLL cornersTr U R' U' r' F R F'
OLL cornersLF R' F' r U R U' r'
PLL cornersA perm (Aa)R' F R' B2 R F' R' B2 R2
PLL cornersY permF R U' R' U' R U R' F' R U R' U' R' F R F'
PLL edgesUa permR U' R U R U R U' R' U' R2
PLL edgesUb permR2 U R U R' U' R' U' R' U R'
PLL edgesH permM2 U M2 U2 M2 U M2
PLL edgesZ permM' U M2 U M2 U M' U2 M2 U'

How to practise

  1. Learn the OLL edge cases first, then the corner cases one or two at a time.
  2. Learn the A perm and the Ua perm before the rest: they come up most often in the first look of each step.
  3. Drill one case at a time until you can recognise it and finish it without stopping.
  4. Use a trainer: the OLL trainer and PLL trainer repeat random cases from each set.

How we checked this page

Every algorithm was run on a simulated cube. We then tested the recognition rules above on all 216 ways to orient the last layer and all 288 ways to permute it, and the 10 OLL and 6 PLL cases solved every one. The diagrams are drawn from the same simulation, so each picture matches its algorithm.

New to the cube? Start with the F2L guide. To see how many algorithms each stage needs, read how many algorithms you need for CFOP.

Practise this. Drill each case in the OLL trainer and PLL trainer.

Related guides

Frequently asked questions

How many algorithms are in 2-look OLL?

10 cases: 3 for the edges (dot, L-shape and line) and 7 for the corners (Sune, Anti-Sune, H, Pi, U, T and L). The dot case is the line algorithm followed by the L-shape algorithm, so there are 9 different sequences to memorise.

How many algorithms are in 2-look PLL?

6: the A perm and Y perm for the corners, and the Ua, Ub, H and Z perms for the edges.

What is the order of 2-look OLL and PLL?

First make a yellow cross (OLL edges), then finish the yellow face (OLL corners), then place the corners (PLL corners), then place the edges (PLL edges).

Do I need both Ua and Ub?

Yes. They are the two directions of the three-edge cycle: with the solved bar at the back, Ua is used when the front edge matches the right centre and Ub when it matches the left centre.

What are headlights in PLL?

Headlights are two corners next to each other that show the same colour on the same side. They tell you which corner algorithm to use: put a single pair at the back for the A perm, or use the Y perm if there are none.

What comes after 2-look OLL and PLL?

Most cubers learn full PLL (21 cases) and then full OLL (57 cases). See the algorithm count guide for the full picture.