All events · Pyraminx · Practise · Algorithms
Pyra · Advanced
Keyhole-style and fully optimised solving. Sub-10 averages.
Move sequences on this page were checked in a cube simulator (cubing.js): they are legal and, where the text says so, do what it claims. Strategy advice is guidance, not machine-checked.
Methods
Fast solvers use methods built around solving as much as possible intuitively: L4E (last four edges) and Keyhole-style techniques. They trade more algorithms for fewer moves.
Optimality
Practise finding a solution in inspection that is within one or two moves of optimal. A good solution is often only 8 to 10 moves.