All events · Pyraminx · Practise · Algorithms

Pyra · Intermediate

Top-first solving and a last-edges set. Consistent sub-30 solves.

Move sequences on this page were checked in a cube simulator (cubing.js): they are legal and, where the text says so, do what it claims. Strategy advice is guidance, not machine-checked.

Top-first

Solve the top three edges together with the three axis pieces intuitively in inspection. This is the fastest way to start.

Last four edges

After the top, four edges remain. Learn the cases in groups: edges needing only a flip, edges needing only a swap, and mixed cases. Each case has one algorithm.

Tips

Fix the tips as the last step and include them in your plan so that no tip is left until the very end.