Finger tricks
A finger trick is a way of turning the cube with the least effort and the fewest regrips. Here are the basic types.
- Wrist move
- Turn a layer with a twist of the whole wrist. The most intuitive trick, and the usual way to do R and L on a 3x3.
- Push
- A finger bends inward to turn a layer, for example U with the right index finger. Pushes are usually more comfortable and faster than pulls.
- Pull
- A finger bends outward to turn a layer, for example U' with the right index finger. Use pulls mainly when your other hand is already busy with a push.
- Eido
- A double turn done in one fluid motion with a single finger. U2 and U2' are the common examples, mostly in one-handed solving and Roux.
- Forward eido (feido)
- An eido that moves the layer toward you. Recommended because the finger bends inward, which is easier.
- Backward eido (beido)
- An eido that moves the layer away from you. Harder, because the finger bends outward. Use it only when the other finger is occupied.
- Disjointed half turn
- A half turn that another move interrupts, so it becomes two quarter turns. In the T perm, the two U' moves are split by R', using the left index and middle fingers.
- Table abuse
- Using the table to align layers, speed up rotations or make full moves. One-handed Roux solvers use it for M-slice turns.
- Regrip
- Taking a hand off a side to change its position on the cube. Good finger tricks aim to reduce regrips, because each one costs time.
Based on the Speedsolving wiki page on finger tricks (read October 2026). That page does not give a fingering for each algorithm, so this site does not either. Try an algorithm slowly, find the fingering that feels smooth for your hands, and speed up from there.